10 ECMAScript Language: Source Code
10.1 Source Text
Syntax
ECMAScript code is expressed using Unicode. ECMAScript source text is a sequence of code points. All Unicode code point values from U+0000 to U+10FFFF, including surrogate code points, may occur in source text where permitted by the ECMAScript grammars. The actual encodings used to store and interchange ECMAScript source text is not relevant to this specification. Regardless of the external source text encoding, a conforming ECMAScript implementation processes the source text as if it was an equivalent sequence of
The components of a combining character sequence are treated as individual Unicode code points even though a user might think of the whole sequence as a single character.
In string literals, regular expression literals, template literals and identifiers, any Unicode code point may also be expressed using Unicode escape sequences that explicitly express a code point's numeric value. Within a comment, such an escape sequence is effectively ignored as part of the comment.
ECMAScript differs from the Java programming language in the behaviour of Unicode escape sequences. In a Java program, if the Unicode escape sequence \u000A, for example, occurs within a single-line comment, it is interpreted as a line terminator (Unicode code point U+000A is LINE FEED (LF)) and therefore the next code point is not part of the comment. Similarly, if the Unicode escape sequence \u000A occurs within a string literal in a Java program, it is likewise interpreted as a line terminator, which is not allowed within a string literal—one must write \n instead of \u000A to cause a LINE FEED (LF) to be part of the String value of a string literal. In an ECMAScript program, a Unicode escape sequence occurring within a comment is never interpreted and therefore cannot contribute to termination of the comment. Similarly, a Unicode escape sequence occurring within a string literal in an ECMAScript program always contributes to the literal and is never interpreted as a line terminator or as a code point that might terminate the string literal.
10.1.1 Static Semantics: UTF16Encoding ( cp )
10.1.2 Static Semantics: UTF16Encode ( text )
This abstract operation converts text, a sequence of Unicode code points, into a String value, as described in
- Return the
string-concatenation of the code units that are theUTF16Encoding of each code point in text, in order.
10.1.3 Static Semantics: UTF16DecodeSurrogatePair ( lead, trail )
Two code units, lead and trail, that form a UTF-16
Assert : lead is aleading surrogate and trail is atrailing surrogate .- Let cp be (lead - 0xD800) × 0x400 + (trail - 0xDC00) + 0x10000.
- Return the code point cp.
10.1.4 Static Semantics: CodePointAt ( string, position )
The abstract operation CodePointAt interprets a String string as a sequence of UTF-16 encoded code points, as described in
- Let size be the length of string.
Assert : position ≥ 0 and position < size.- Let first be the code unit at index position within string.
- Let cp be the code point whose numeric value is that of first.
- If first is not a
leading surrogate ortrailing surrogate , then- Return the
Record { [[CodePoint]]: cp, [[CodeUnitCount]]: 1, [[IsUnpairedSurrogate]]:false }.
- Return the
- If first is a
trailing surrogate or position + 1 = size, then- Return the
Record { [[CodePoint]]: cp, [[CodeUnitCount]]: 1, [[IsUnpairedSurrogate]]:true }.
- Return the
- Let second be the code unit at index position + 1 within string.
- If second is not a
trailing surrogate , then- Return the
Record { [[CodePoint]]: cp, [[CodeUnitCount]]: 1, [[IsUnpairedSurrogate]]:true }.
- Return the
Set cp to !UTF16DecodeSurrogatePair (first, second).- Return the
Record { [[CodePoint]]: cp, [[CodeUnitCount]]: 2, [[IsUnpairedSurrogate]]:false }.
10.1.5 Static Semantics: UTF16DecodeString ( string )
This abstract operation accepts a String value string and returns the sequence of Unicode code points that results from interpreting it as UTF-16 encoded Unicode text as described in
- Let codePoints be a new empty
List . - Let size be the length of string.
- Let position be 0.
- Repeat, while position < size,
- Let cp be !
CodePointAt (string, position). - Append cp.[[CodePoint]] to codePoints.
Set position to position + cp.[[CodeUnitCount]].
- Let cp be !
- Return codePoints.
10.2 Types of Source Code
There are four types of ECMAScript code:
-
Global code is source text that is treated as an ECMAScript
Script . The global code of a particularScript does not include any source text that is parsed as part of aFunctionDeclaration ,FunctionExpression ,GeneratorDeclaration ,GeneratorExpression ,AsyncFunctionDeclaration ,AsyncFunctionExpression ,AsyncGeneratorDeclaration ,AsyncGeneratorExpression ,MethodDefinition ,ArrowFunction ,AsyncArrowFunction ,ClassDeclaration , orClassExpression . -
Eval code is the source text supplied to the built-in
evalfunction. More precisely, if the parameter to the built-inevalfunction is a String, it is treated as an ECMAScriptScript . The eval code for a particular invocation ofevalis the global code portion of thatScript . -
Function code is source text that is parsed to supply the value of the [[ECMAScriptCode]] and [[FormalParameters]] internal slots (see
9.2 ) of an ECMAScriptfunction object . The function code of a particular ECMAScript function does not include any source text that is parsed as the function code of a nestedFunctionDeclaration ,FunctionExpression ,GeneratorDeclaration ,GeneratorExpression ,AsyncFunctionDeclaration ,AsyncFunctionExpression ,AsyncGeneratorDeclaration ,AsyncGeneratorExpression ,MethodDefinition ,ArrowFunction ,AsyncArrowFunction ,ClassDeclaration , orClassExpression .In addition, if the source text referred to above is parsed as:
- the
FormalParameters andFunctionBody of aFunctionDeclaration orFunctionExpression , - the
FormalParameters andGeneratorBody of aGeneratorDeclaration orGeneratorExpression , - the
FormalParameters andAsyncFunctionBody of anAsyncFunctionDeclaration orAsyncFunctionExpression , or - the
FormalParameters andAsyncGeneratorBody of anAsyncGeneratorDeclaration orAsyncGeneratorExpression ,
then the source text matching the
BindingIdentifier (if any) of that declaration or expression is also included in the function code of the corresponding function. - the
-
Module code is source text that is code that is provided as a
ModuleBody . It is the code that is directly evaluated when a module is initialized. The module code of a particular module does not include any source text that is parsed as part of a nestedFunctionDeclaration ,FunctionExpression ,GeneratorDeclaration ,GeneratorExpression ,AsyncFunctionDeclaration ,AsyncFunctionExpression ,AsyncGeneratorDeclaration ,AsyncGeneratorExpression ,MethodDefinition ,ArrowFunction ,AsyncArrowFunction ,ClassDeclaration , orClassExpression .
Function code is generally provided as the bodies of Function Definitions (Function GeneratorFunction AsyncFunction
The practical effect of including the
10.2.1 Strict Mode Code
An ECMAScript
-
Global code is strict mode code if it begins with a
Directive Prologue that contains aUse Strict Directive . - Module code is always strict mode code.
-
All parts of a
ClassDeclaration or aClassExpression are strict mode code. -
Eval code is strict mode code if it begins with a
Directive Prologue that contains aUse Strict Directive or if the call toevalis adirect eval that is contained in strict mode code. -
Function code is strict mode code if the associated
FunctionDeclaration ,FunctionExpression ,GeneratorDeclaration ,GeneratorExpression ,AsyncFunctionDeclaration ,AsyncFunctionExpression ,AsyncGeneratorDeclaration ,AsyncGeneratorExpression ,MethodDefinition ,ArrowFunction , orAsyncArrowFunction is contained in strict mode code or if the code that produces the value of the function's [[ECMAScriptCode]] internal slot begins with aDirective Prologue that contains aUse Strict Directive . -
Function code that is supplied as the arguments to the built-in
Function,Generator,AsyncFunction, andAsyncGeneratorconstructors is strict mode code if the last argument is a String that when processed is aFunctionBody that begins with aDirective Prologue that contains aUse Strict Directive .
ECMAScript code that is not strict mode code is called non-strict code.
10.2.2 Non-ECMAScript Functions
An ECMAScript implementation may support the evaluation of function exotic objects whose evaluative behaviour is expressed in some implementation-defined form of executable code other than via ECMAScript code. Whether a